Writing Jenova chen flow thesis proposal Parents need to know that flOw is a unique puzzler and simulation game that puts kids in control of a microorganism that eats others to evolve and survive.
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Description flOw is a PlayStation Network game, originally an online flash project by Jenova Chen and Nicholas Clark as a part of Chen's thesis research, but later adapted to a commercial game by thatgamecompanywhich Chen co-founded.
The player controls a small, worm-like micro-organism on a bright, two-dimensional plane. The PSP version is controlled with the analogue stick. There are six, gradually unlocked creatures to choose from Snake, Jelly, Manta, Rogue, Hunter, Credit Creatureeach with their own abilities such as poison, a swirling move to draw in plankton or a homing attack.
The aim of the game is to eat other micro-organisms and evolve, moving deeper into the sea until the bottom is reached, leading the game to restart with a new creature. Evolving will change the creature's shape or grants new abilities.
There are different power-ups, making the creature move faster or giving it a larger mouth. Certain larger enemies are made up of dots that need to be eaten to have it destroyed, requiring different strategies to take them out.
With each new level, moving deeper into the sea, the background, colours, enemies and music change. The creature is able to return to previous levels, or dive deeper, indicated by different icons. The game has straightforward controls and offers multiplayer sessions for up to 4 players, all using the same creature.
Players can choose to ignore large and dangerous enemies or come back to fight them later, striking a balance between the game's challenges and the individual abilities.The goal for Jenova Chen's MFA thesis research is to explore and develop different design techniques to enhance the Flow experience in video games.
It includes general Flow design theories & processes, analysis of the existing games' Flow designs and examples of how to implement Flow with these techniques. As part of Jenova Chen’s thesis research, flOw inherits an embedded design of active DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their experiences in the zone and enjoy the game at their own pace.
Where to start? You can start reading the web version of my thesis by clicking Abstract above.: Don't speak English? We have lovely supporters that translated it into.
In the spring of , Kellee Santiago and Jenova Chen went from being soon-to-be MFA graduates to owning a company with a three game deal for PS3. Originated as a test bed for Jenova Chen's thesis, flOw evolved from a student project into a debut title for thatgamecompany.
As part of Jenova Chen's thesis research, flOw inherits an embedded design of active DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their experiences in the zone and enjoy the game at their own pace. “Addicting” is . Search results for: Flow in games a jenova chen mfa thesis proposal.
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